
Weapon Hell
Top-Down Shooter prototype with numerous different enemies and weapons in which the player has to rescue his companion from an unkown enemy inhabiting a mining asteroid.
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As the story goes on, player will discover a complot bigger than he would imagine, envolving big enterprises and undiscovered new species.
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Genre: Top-Down Shooter, Sci-Fi
Engine: Construct Engine
Roles: Game Designer, Narrative Designer, Level Designer
Platform: PC
Team Size: 1
Duration: 2 months
Roles & Responsibilities
GAME DESIGN
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Designed the main character mechanics and enemy behaviours
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Created a complex weapon system to guarantee dynamism on gameplay and different playable options
NARRATIVE DESIGN
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Wrote the main story outlines and character backgrounds
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Created a deep story with various plot twists to encourage the players engagement in the story
LEVEL DESIGN
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Designed the levels, various enemies fighting encounters and different hazards
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Integrated the narrative into the level design to potentiate the main story