Seeking Light
Top-Down Boss Rush adventure game made in Unreal Engine with a strong narrative component and puzzle elements in which the protagonist faces her main fears represented as the game's bosses.
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Awarded Best Game Hobby Category on the Game Development World Championship (GDWC) in 2023.
Genre: Boss-Rush, Action-Adventure, Puzzles
Engine: Unreal Engine 4
Roles: Lead Game Designer, Level Designer, Narrative Designer
Platform: PC
Team Size: 15
Duration: 9 months
Accolades: Winner Best Game Hobby Category GDWC 2023, Winner Best Game October 2022 GDWC, Finalist Best Student Game GDWC 2023
Roles & Responsibilities
GAME DESIGN
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Designed the core gameplay mechanics
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Iterated on the 3 C's (Character, Controls, Camera)
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Worked on the combat system (a big pillar since it's a Boss Rush Game) and its balancing, as well as the enemy and boss design and prototyping
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Scripted and iterated on new gameplay features using Unreal Engine Blueprints
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Designed and iterated on the pick-ups system
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Managed a team of 15 people envolving design, music, art, production and programming departments
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Compiled and iterated on the feedback recieved in testing sessions done on events like Dreamhack and Indie Summit
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LEVEL DESIGN
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Designed, blocked-out and iterated on multiple levels with platforming and puzzle elements
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Integrated the tutorial in the Level Design paying special attention to the organic learning of the mechanics
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Integrated the main narrative elements into the Level Design
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Meshed the levels in collaboration with the art department
NARRATIVE DESIGN
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Worked as Narrative Designer, writing the main story outlines and character backgrounds
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Wrote the lore pick-ups (presented as diary pages) and the narrator quotes/dialogues throughout the story
Game's images
Tutorial map Photoshop Layout
Igor Boss testing session
Levels blockout and testing to particular mechanics