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Café Cervantes

A conversational game prototype ambiented in a XVI Century bar in which, until today, important artists of Spain's history experimented particular situations that helped them finding inspiration to write their most famous stories.

Little pixel art game born from a game jam. 

Genre:  Conversational Game

Engine:   Construct Engine

Roles:   Game Designer, Narrative Designer

Platform:   PC

Team Size:   4

Duration:   3 days

Roles & Responsibilities

NARRATIVE DESIGN

  • Wrote the main story outlines and characters backgrounds

  • Wrote the dialogues and characters interactions

  • Searched information to create a historic based story

  • Created different answers for determined dialogue sections to make player decissions relevant on the main story line

©2020 all rights reserved by Daniel Del Amo Dabauza  

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