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Café Cervantes
A conversational game prototype ambiented in a XVI Century bar in which, until today, important artists of Spain's history experimented particular situations that helped them finding inspiration to write their most famous stories.
Little pixel art game born from a game jam.

Genre: Conversational Game
Engine: Construct Engine
Roles: Game Designer, Narrative Designer
Platform: PC
Team Size: 4
Duration: 3 days
Roles & Responsibilities
NARRATIVE DESIGN
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Wrote the main story outlines and characters backgrounds
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Wrote the dialogues and characters interactions
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Searched information to create a historic based story
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Created different answers for determined dialogue sections to make player decissions relevant on the main story line
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