Alone in the Woods
Survival Horror game made in Unreal Engine with a strong narrative component in which the protagonist wakes up alone in the middle of a forest and investigates what's going on.
​
Natural and supernatural beings await in the woods while the protagonist discovers that he's part of something bigger than he could imagine.
​
Genre: Survival Horror
Engine: Unreal Engine 4
Roles: Game Designer, Technical Designer (Blueprints), Narrative Designer, Level Designer
Platform: PC
Team Size: 1
Duration: 5 months
Roles & Responsibilities
GAME DESIGN
-
Designed the core player and enemy mechanics, specially iterating on the Character, Controls and Camera
​
-
Scripted the base gameplay mechanics with Unreal Engine Blueprints
​​
-
Designed the inventory system
​
-
Designed the mission progression to help the gameplay flow
LEVEL DESIGN
-
Designed and iterated on the levels, creating the main blockout and the landscape, as well as the foliage system
0
-
Configured various enemies patrols patterns in order to optimize the game's stealth component
NARRATIVE DESIGN
-
Worked as Narrative Designer, writing the main story outlines and character backgrounds
​
-
Wrote the optional lore pick-ups, serving as a expansion of the main story
Game's images

Level 3 Overview

Level 2 Overview