Age of Furbo
City Builder game made in Unreal Engine based on a parody about present day football.
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Build an empire from scratch investing in new buildings and workers. Customize the city´s progression choosing the upgrades on the various skill tree branches and move between the different game technology ages.
Genre: City Builder
Engine: Unreal Engine 4
Roles: Game Designer, Technical Designer (Blueprints), Narrative Designer, System Design
Platform: PC
Team Size: 1
Duration: 3 months
Roles & Responsibilities
GAME DESIGN
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Designed and iterated on the game progression system and win conditions
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Defined the playable map and building/resources sectors to encourage exploration and decission making
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Designed a skill tree with different upgrades that players could level up in a customized way
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Designed different building and resource types to guarantee variability and complexity in the game progression
NARRATIVE DESIGN
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Created the story outline and a motivating game objective to encourage players engagement on the story
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Designed a skill tree and game ages according to the narrative main topic
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Humoristic narrative theme ambiented in a real situation parody
SYSTEM DESIGN
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Designed and iterated on the different game economy systems like building, resources and upgrades system
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Iterated and tested on the multiple game systems to result on an accurate balancing between all the playable options
Game's images