About Me
Hello! I am Daniel, a graduated Game Designer who loves to experiment and create all kinds of experiences to get the best out of every game I have worked on, from personal projects to developing games with multidisciplinary teams.
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I enjoy designing numerous types of games and have experience in various genres such as action-adventure, platforming or RPG, but one of the things I love the most is creating experiences beyond the game itself, one in which players could have fun and also learn something valuable to their day by day life. Integrating rich stories in the gameplay design and level creation and creating a great atmosphere is one the things that make me love what I do.
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In one of my recent works as Game and Level Designer in Seeking Light, a game in which we received an international award at the GDWC in 2023, I managed the 3 C's integration and the creation and iteration of a complex boss combat system, as well as worked on an organic levels progression, in which I really love to build rich spaces that tell stories together with the game design itself and improve the players gameplay experience significantly.
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I am used to working with Unreal Engine and Unity and art software like Photoshop, Blender and 3DMax, and like to stay up to date on new technology upgrades. I feel also comfortable scripting in Blueprints and languages as Python or C#.
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So if you are searching for a Game Designer compromised with exceeding expectations and creating attractive and high quality experiences, I would be glad to stay in contact with you. I am open to building and exploring new great opportunities in the fascinating world of game design.